Im currently making a 3d model of Mitsubishi Lancer 2008 model. I am a fan of mitsubishi cars especially Lancer. So using 3dsmax with mental ray renderer, I am gonna make a 3d one. Here's the WIP(Work in progress)
WIP 1
WIP 2 (June 5 2009)
Sunday, May 31, 2009
Sunday, May 24, 2009
Modeling a Massive Urban Environment with Procedural Inc's CityEngine
Modeling an entire cityscape or urban environment had been a very tedious task especially when high definition detail is required just like in movies, CG games and urban cinematics. Traditional urban modeling pipeline was modeling the buildings one at a time, cloning some structures and adding some modifications such as rotations, scaling, minor tweaks, and using the Greeble modifier. Even though with these techniques and plugins, the task is still heavy.
That is why Procedural Inc., a company literally started out of a University Laboratory in Zurich Switzerland composed of Software Engineers and Architects. In what was just a university laboratory programming, a Killer Technology 2009 as coined by 3D World magazine, the group of innovative minds had made a solution to the tedious task of urban city modeling/texturing through its program which uses procedural modeling algorithms. CityEngine 2009 was formed which quickly gained popularity among game developers, urban planners, film makers and architects and also gained the attention of big companies as Rockstar North, Volition, Foster+Partners, NAVTEQ, Microsoft, IBM, etc. universities like MIT, Stanford, Brown or Max Plank. CityEngine is not only applicable to games and movies but very useful for scientific applications too.
"Urban city modeling had never been this easy." as stated by Procedural Inc CEO Pascal Mueller.
#1: Interactive Editing Capabilities (manipulation tools with immediate generation mode)
#2: Floating License (enables flexible network licensing installations)
#3: Support for Geospatial Data (aggregation of GIS data to model 3D cities)
#4: Reporting Functionality (visualization of master plans with corresponding Excel tables)
#5: Improved 3D Export Functionalities (3ds Max, FBX, Collada, Massive Software etc.)
#6: New Additional City Examples (available for instant out-of-the-box modeling)
For more information, visit Procedural Inc's website
Download their free trial at
That is why Procedural Inc., a company literally started out of a University Laboratory in Zurich Switzerland composed of Software Engineers and Architects. In what was just a university laboratory programming, a Killer Technology 2009 as coined by 3D World magazine, the group of innovative minds had made a solution to the tedious task of urban city modeling/texturing through its program which uses procedural modeling algorithms. CityEngine 2009 was formed which quickly gained popularity among game developers, urban planners, film makers and architects and also gained the attention of big companies as Rockstar North, Volition, Foster+Partners, NAVTEQ, Microsoft, IBM, etc. universities like MIT, Stanford, Brown or Max Plank. CityEngine is not only applicable to games and movies but very useful for scientific applications too.
"Urban city modeling had never been this easy." as stated by Procedural Inc CEO Pascal Mueller.
Key Highlights of the CityEngine 2009
#1: Interactive Editing Capabilities (manipulation tools with immediate generation mode)
#2: Floating License (enables flexible network licensing installations)
#3: Support for Geospatial Data (aggregation of GIS data to model 3D cities)
#4: Reporting Functionality (visualization of master plans with corresponding Excel tables)
#5: Improved 3D Export Functionalities (3ds Max, FBX, Collada, Massive Software etc.)
#6: New Additional City Examples (available for instant out-of-the-box modeling)
For more information, visit Procedural Inc's website
Download their free trial at
Saturday, May 16, 2009
3D Studio Max 2010 Now Available for Download
Autodesk had again made a new breakthrough by releasing the latest version of its most celebrated and flagship 3d modeling/animation package, 3D Studio Max 2010.
Loaded with features from workflow efficiency to resources management, 3d modelers and animators now can harness the full power of their hardware and reduce processing times. Autodesk highlights major improvements in the following categories:
3ds Max User Interface
You can now work seamlessly between different graphic processing tools and integrate them to 3dsmax. Software applications which include Adobe Photoshop, Adobe Illustrator, Autodesk Revit Architecture, Autodesk Toxik, Autodesk Combustion, Autodesk Vault and Autodesk Mudbox can now be integrated into the 3dsmax user interface that works much like a plug-in.
Special mention to the much improved multi-threaded Viewport Renderer where real time update of the scene can now be viewed directly in the viewport with just a minimal difference in quality to the actual render.
The renderers, the super fast and efficient Scanline Renderer has improved its rendering qualities, as well as the integrated Mental Ray Renderer which can directly render scenes even with conventional 3dsmax materials and shaders.
Full support in hair and fur rendered by Mental Ray.
Also for programmers, 3Dsmax SDK/Application Programming Interface is now available to let you extend the software's capabilities ranging from the smallest modifier to the largest functionalities, you can customize 3dsmax the way you want it.
For a more detailed information for this new release, please visit Autodesk 3dsmax 2010 Features page.
Autodesk® 3ds Max® 2010 software requires one of the following 32-bit or 64-bit operating systems:
Microsoft® Windows® XP Professional (Service Pack 2 or higher)
Microsoft® Windows® Vista (Business, Premium and Ultimate)
Microsoft® Windows® XP Professional x64
Microsoft® Windows® Vista 64 bit (Business, Premium and Ultimate)
3ds Max 2010 software requires the following internet browser:
Microsoft® Internet Explorer® 6 or higher
3ds Max 2010 software requires the following supplemental software:
DirectX® 9.0c* (required), OpenGL® (optional)
*Some features of 3ds Max 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.
At a minimum, 3ds Max 2010 32-bit software requires a system with the following:
Intel Pentium® 4 or higher, AMD Athlon® 64 or higher, or AMD Opteron® processor
1 GB RAM (2 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are supported using Apple’s Boot Camp. Virtual machine environments are currently not supported.
At a minimum, 3ds Max 2010 64-bit software requires a system with the following:
Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
So artists, modelers, enthusiasts, animators, film makers, producers, digital masters, what are you waiting for, grab your copy now!
Download available at Autodesk 3dstudio Max website
Note that this is a 30-day trial version and therefore a free download intended for students, learners and practitioners who are just starting to allow them to explore the full functionalities and power of the most powerful 3d software in the market.
Additional resources and partner sites can be found here
For your computer input devices such as ergonomic keyboards and mice that help you prevent injury and wrist pains, choose only from Ergonomic Resources where their priority is your welfare.
Do you have the eyes of an artist? Detect which is real photo and which is a 3d render. Take the challenge now!
Loaded with features from workflow efficiency to resources management, 3d modelers and animators now can harness the full power of their hardware and reduce processing times. Autodesk highlights major improvements in the following categories:
3ds Max User Interface
Data and Scene Management
Modeling
Polygon Modeling and Texturing
Spline/Extended Spline Modeling
General Animation
Character Animation
Modifiers
Space Warps
Dynamics
Cloth
Particles
Multiple Rendering Options
Rendering Controls and Effects
Hair and Fur
ProSound
MAXScript
3ds Max API/SDK
Connectivity and Integration
You can now work seamlessly between different graphic processing tools and integrate them to 3dsmax. Software applications which include Adobe Photoshop, Adobe Illustrator, Autodesk Revit Architecture, Autodesk Toxik, Autodesk Combustion, Autodesk Vault and Autodesk Mudbox can now be integrated into the 3dsmax user interface that works much like a plug-in.
Special mention to the much improved multi-threaded Viewport Renderer where real time update of the scene can now be viewed directly in the viewport with just a minimal difference in quality to the actual render.
The renderers, the super fast and efficient Scanline Renderer has improved its rendering qualities, as well as the integrated Mental Ray Renderer which can directly render scenes even with conventional 3dsmax materials and shaders.
Full support in hair and fur rendered by Mental Ray.
Also for programmers, 3Dsmax SDK/Application Programming Interface is now available to let you extend the software's capabilities ranging from the smallest modifier to the largest functionalities, you can customize 3dsmax the way you want it.
For a more detailed information for this new release, please visit Autodesk 3dsmax 2010 Features page.
System Requirements
Software Requirements
Autodesk® 3ds Max® 2010 software requires one of the following 32-bit or 64-bit operating systems:
Microsoft® Windows® XP Professional (Service Pack 2 or higher)
Microsoft® Windows® Vista (Business, Premium and Ultimate)
Microsoft® Windows® XP Professional x64
Microsoft® Windows® Vista 64 bit (Business, Premium and Ultimate)
3ds Max 2010 software requires the following internet browser:
Microsoft® Internet Explorer® 6 or higher
3ds Max 2010 software requires the following supplemental software:
DirectX® 9.0c* (required), OpenGL® (optional)
*Some features of 3ds Max 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.
Hardware
At a minimum, 3ds Max 2010 32-bit software requires a system with the following:
Intel Pentium® 4 or higher, AMD Athlon® 64 or higher, or AMD Opteron® processor
1 GB RAM (2 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
Note: Apple® computers based on Intel processors and running Microsoft operating systems are supported using Apple’s Boot Camp. Virtual machine environments are currently not supported.
At a minimum, 3ds Max 2010 64-bit software requires a system with the following:
Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor
1 GB RAM (4 GB recommended)
1 GB swap space (2 GB recommended)
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
Three-button mouse with mouse driver software
2 GB hard disk space
DVD-ROM drive
So artists, modelers, enthusiasts, animators, film makers, producers, digital masters, what are you waiting for, grab your copy now!
Download available at Autodesk 3dstudio Max website
Note that this is a 30-day trial version and therefore a free download intended for students, learners and practitioners who are just starting to allow them to explore the full functionalities and power of the most powerful 3d software in the market.
Additional resources and partner sites can be found here
For your computer input devices such as ergonomic keyboards and mice that help you prevent injury and wrist pains, choose only from Ergonomic Resources where their priority is your welfare.
Do you have the eyes of an artist? Detect which is real photo and which is a 3d render. Take the challenge now!
Tuesday, May 12, 2009
Duke Nukem Forever Leaked!
As most rpg fans knew, the 1990s hit game Duke Nukem Forever from 3dRealms game development has been developed for more than 12 years already and reports about paramounting production costs continue to rise and came to a point where the team had to abandon the whole project and disappoint many fans.
Costs had forced the project to stop the operations and caused unemployment to its development team, which includes Chris Smith, Trammell Issac and Layne Johnson, artists who leaked some amazing screenshots of the game while they are still developing it.
In-game Screenshots for Duke Nukem Forever:
Leaked Concept Arts:
For more screenshots, visit Big Download and for Concept arts, Joystiq
Yes, it's Duke Nukem (taking) "Forever"
Costs had forced the project to stop the operations and caused unemployment to its development team, which includes Chris Smith, Trammell Issac and Layne Johnson, artists who leaked some amazing screenshots of the game while they are still developing it.
In-game Screenshots for Duke Nukem Forever:
Leaked Concept Arts:
For more screenshots, visit Big Download and for Concept arts, Joystiq
Yes, it's Duke Nukem (taking) "Forever"
Thursday, May 7, 2009
The All New DAZ Studio 2.2!
DAZ Studio is a FREE, feature rich 3d modeling package that allows you to model and animate with stunning detail and imagery of humanoid characters, vehicles, animals, and props in a flash! Suitable for 3d newbies and avid 3d modeling experts alike. Tutorials are available which makes it even better to cater 3d artists of different skill levels.
Created models can be readily exported to other major 3d packages such as Maya and 3d Studio Max.
-DAZ Studio Version 2.2 Features Added Lip-Sync Capability for a more realistic character animation.
System Requirements:
Macintosh®
Power Macintosh® or Intel Macintosh®
700 MHz (1 GHz or faster recommended)
Mac® OS X 10.4 or above
256 MB RAM min (1GB recommended)
50MB free hard drive space for installation (For installation of the free content bundle, we recommend that you have 350 MB of free harddrive space)
OpenGL compatible graphics card with at least 128 MB RAM
Drivers supporting OpenGL 1.3 recommended
NVIDIA GeForce FX series cards highly recommended
ATI Radeon series cards recommended
32-bit graphics color depth
CD-ROM drive
*** Note: DAZ Studio will not function installed on a UNIX partition under Mac OS X.***
Windows®
Pentium® III /AMD Athlon Processor running at 700 MHz
Windows 2000® or above
256 MB RAM min (1GB recommended)
50MB free hard drive space for installation (For installation of the free content bundle, we recommend that you have 350 MB of free harddrive space)
OpenGL compatible graphics card with at least 128 MB RAM
Drivers supporting OpenGL 1.3 recommended
NVIDIA GeForce FX series cards highly recommended
ATI Radeon series cards recommended
32-bit graphics color depth
DirectX 8.1 or above
CD-ROM drive
Grab your copy now!
Visit DAZ Studio's Download Page
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